In 3D industry, 3D model designers rendered their model with the wire frame for the presentation or behind scene of the movie, so audience can see the topology of the model while looking at the detail of the model. If you are using Maya for the 3D modeling and animation you can use contours rendering in mental ray. Now lets see how to render your scene with wire frame.
3D Tutorials Blog
Blog about Maya, Realflow, Vue, Mentalray and ZBrush
Tuesday, April 16, 2013
Rendering with wireframe in Maya
In 3D industry, 3D model designers rendered their model with the wire frame for the presentation or behind scene of the movie, so audience can see the topology of the model while looking at the detail of the model. If you are using Maya for the 3D modeling and animation you can use contours rendering in mental ray. Now lets see how to render your scene with wire frame.
Saturday, March 23, 2013
Maya facial animation using Zbrush
In this post I'm going to show you how to create a facial animation using Maya and Zbrush. You can do a facial animation using joints but this method is very useful when you going to do very smooth and sharp animation. In here I'm going to do small smile animation.
Sunday, February 10, 2013
How to handle dielectric material
You can create dielectric material and assign it to object, but it is not the correct way. You cannot handle special attributes like photons. Because of this we have to use Maya default material. In this post I'm going to show you how to do it.
Saturday, February 9, 2013
Creating topology in zbrush
When you are creating a game character you have to make it low poly. If your game character is high poly it may cause some problems when you are importing it to the game engine. Using zbrush topology tool you can create low poly model according to the actual high poly model.
Adding vinyls to car paint material
Adding vinyls to car model is very easy when you are using Maya stock materials like blinn. You can use alpha maps directly through transparent attribute of the material. But when you go to mi car paint material you have to use layered shader and surface shader. Before go through this tutorial you have to create a vinyl texture and and alpha map because I'm not going to show it here.
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