Monday, May 19, 2014

Creating vegetation textures for Cryengine using Gimp

                        In this tutorial I'm going to talk about creating and importing vegetation textures to Cryengine using Gimp. Actually there is no 'crytiff' plugin for gimp, So I'm going to use layer masking. Let's start with a 'leaves' texture with alpha.

Friday, February 7, 2014

Exporting a custom weapon for cryengine 3.5.x using Maya


                      In this tutorial I'm going to talk about how to import your weapon to cryengine 3.5. I'm going to talk about the basic exporting process, not the Mannequin set up, so later you have to create your own weapon animations and set them up in the Mannequin to work it properly. But without those animation this will work fine but animations like reloading gonna be little bit messed up because we are using default animations which are created for the default rifle.

Tuesday, December 10, 2013

Making of LaFerrari in Maya

                        This is the work through of my latest car modeling project. In here I'm going to focus on how I model the car body, except interior and other small parts.

Wednesday, October 9, 2013

Creating Light rays(god rays) using Maya and Mentalray

                              Using mental ray nodes to create volumetric fog is very easy but very tricky when you are dealing with scene scale. Let's start with the polygon cube.

Sunday, October 6, 2013

Making of an exterior scene in Maya

                           This is the work through of my exterior scene project. I'm going to talk about some techniques and methods which I used to create this project.