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Friday, October 17, 2014

Baking normal maps using Blender Cycles

                       This tutorial will show you how to bake normal maps using Blender Cycles. Before follow this tutorial make sure to look at the Blender wiki about normal maps.

Friday, October 10, 2014

Creating light rays for a forest scene in CRYENGINE

                 
                      In this tutorial I'm going to show you how to create light rays for a forest scene. In here I'm going to use light beams which cast on a large area. So this method will heavily impact on the performance.

Sunday, October 5, 2014

Creating a destroyable tube light for CRYENGINE using Blender

My game development walkthrough series - Part 5
                 
                             This tutorial will show you how to create destroyable tube light for CRYENGINE using blender. In here we are going to use two different models, one is for light cover(destroyable light) and another one is for the main light(static geometry) which is going to stick with ceiling after destroying. If you are going to create another type of light(single light model eg: lamp) you can use this procedure and you only have to do the destroyable light part.

Saturday, October 4, 2014

Creating touch bendable grasses/plants for CRYENGINE using Blender

My game development Walkthrough series - Part 4

               
                  In my previous post I have talked about creating grasses and now I'm going to explain how to create touch bendable grasses/plants.

Wednesday, September 24, 2014

Creating grasses for CRENGINE Using Blender

My game development Walkthrough series - Part 3



                  In this tutorial I'm going to talk about creating grasses for Cryengine Eaas. Eaas version uses the physical based shading(PBS) and I have explained how to create those vegetation textures in one of my previous tutorials.